#include "Camera.h"

Camera::Camera()
{
	m_position = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
	m_direction;
	m_right;
	m_down;
}

Camera::Camera(const D3DXVECTOR3& pos, const D3DXVECTOR3& dir, const D3DXVECTOR3& right, const D3DXVECTOR3& down)
{
	m_position = pos;
	m_direction = dir;
	m_right = right;
	m_down = down;
}

Camera::~Camera()
{

}

const D3DXVECTOR3& Camera::GetPosition() const
{
	return m_position;
}

const D3DXVECTOR3& Camera::GetDirection() const
{
	return m_direction;
}

const D3DXVECTOR3& Camera::GetRight() const
{
	return m_right;
}

const D3DXVECTOR3& Camera::GetDown() const
{
	return m_down;
}